Large Town: Mu̽sahæ Dûbu̹zû Mîze

Mu̽sahæ Dûbu̹zû Mîze

Mu̽sahæ Dûbu̹zû Mîze
Example Wareneese architecture.
StateWarrenese Shogunate
ProvenceI Qûhu̹ Empire
Sub ProvenceHæhæ Ûdûlu Kingdom
RegionKuk-kti̽s Forest
Founded1251
Community LeaderLaird Nåtsi̊ Dyêv Trêbe
Area6 km2 (2 mi2)
Average Yearly Temp8°C (46°F)
Average Elevation4566 m (14980 ft)
Average Yearly Precipitation314 cm/y (123 in/y)
Population1556
Population Density259 people per km2 (778 people per mi2)
Town AuraCharm
Naming
Native nameMu̽sahæ Dûbu̹zû Mîze
Pronunciation/ˈku̹de/ /dʊˈbu̹zʊ/
Direct Translation[counter (flat; elevated surface)] [opening]
Translation[Not Yet Translated]

Mu̽sahæ Dûbu̹zû Mîze (/ˈku̹de/ /dʊˈbu̹zʊ/ [counter (flat; elevated surface)] [opening]) is a temperate Large Town located in Hæhæ Ûdûlu Kingdom, I Qûhu̹ Empire, within the Warrenese Shogunate.

The name Mu̽sahæ Dûbu̹zû Mîze is derived from the Wareneese language, as Mu̽sahæ Dûbu̹zû Mîze was founded by Nåtsi̊ Dyêv, who was culturaly Wareneese.

Climate

Mu̽sahæ Dûbu̹zû Mîze has a yearly average temperature of 8°C (46°F), with its average temperature during the summer being an icy 26°C (78°F) and its average temperature during the winter being a freezing -10°C (14°F). Mu̽sahæ Dûbu̹zû Mîze receives an average of 314 cm/y (123 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mu̽sahæ Dûbu̹zû Mîze covers an area of nearly 6 km2 (2 mi2), and an average elevation of 4566 m (14980 ft) above sea level.

Overview

Mu̽sahæ Dûbu̹zû Mîze was founded durring the late 13th century in fall of the year 1251, by Nåtsi̊ Dyêv. The establishment of Mu̽sahæ Dûbu̹zû Mîze was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Nåtsi̊ Dyêv struck deals with nearby nations and communities to establish Mu̽sahæ Dûbu̹zû Mîze as a prison colony.

Mu̽sahæ Dûbu̹zû Mîze was built using the conventions of Wareneese durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Mu̽sahæ Dûbu̹zû Mîze is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Mu̽sahæ Dûbu̹zû Mîze is buildings have been located at convienant points along the dale Mu̽sahæ Dûbu̹zû Mîze was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the crampt cobblestone streets flow where they are able to be made rather than folowing the most convienant paths. The town rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Mu̽sahæ Dûbu̹zû Mîze's millitarily questionable fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Mu̽sahæ Dûbu̹zû Mîze has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Mu̽sahæ Dûbu̹zû Mîze’s streets. The town is very clearly a joyfull place as well as relaxing. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

Mu̽sahæ Dûbu̹zû Mîze has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mu̽sahæ Dûbu̹zû Mîze. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mu̽sahæ Dûbu̹zû Mîze's parks.

Mu̽sahæ Dûbu̹zû Mîze has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mu̽sahæ Dûbu̹zû Mîze.

Mu̽sahæ Dûbu̹zû Mîze has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mu̽sahæ Dûbu̹zû Mîze has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mu̽sahæ Dûbu̹zû Mîze has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mu̽sahæ Dûbu̹zû Mîze has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mu̽sahæ Dûbu̹zû Mîze has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mu̽sahæ Dûbu̹zû Mîze's public wards, blessings, and other arcane systems.

Mu̽sahæ Dûbu̹zû Mîze has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mu̽sahæ Dûbu̹zû Mîze's natural decorations nor waterways.

Mu̽sahæ Dûbu̹zû Mîze has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mu̽sahæ Dûbu̹zû Mîze has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Mu̽sahæ Dûbu̹zû Mîze's town hall was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Mu̽sahæ Dûbu̹zû Mîze rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Donratty near Mu̽sahæ Dûbu̹zû Mîze are known to be quite timid.

Mu̽sahæ Dûbu̹zû Mîze's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves bloodletting to channel Augury energies of tier 1 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 9
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 6270 m2
    • Cattle and Similar Creatures: 389
    • Poultry: 4668
    • Swine: 311
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 155

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 10
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 9
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 19
  • Monks, Monastic: 5
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 7
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 5
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 5
  • Cheesmakers: 4
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

504 of Mu̽sahæ Dûbu̹zû Mîze's population work within a Foundational Occupation.

990 of Mu̽sahæ Dûbu̹zû Mîze's population do not work in a formal occupation, but do contribute to the local economy. 62 (4%) are noncontributers.

Points of Interest

Mu̽sahæ Dûbu̹zû Mîze is known for its unusual rock formations.

POI

History

A local has came up with a wonderful new idea (18422 % 6)+1 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.

In time immemorial, reportedly some time during the late 2nd century Calamity Mountain, an iconic vista located neare Mu̽sahæ Dûbu̹zû Mîze, proved to be volcanic when the mountain erupted. The eruption was isolated to the area around Mu̽sahæ Dûbu̹zû Mîze, which was swallowed in ash, lava flows, and pyroclastic gasses. Mu̽sahæ Dûbu̹zû Mîze lost 199 people, 245 livestock, and 68 buildings in the disaster. The event is forever remembered as the Day of Calamity's Wrath.

History